﻿// 英雄信息

using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using UIKit;

namespace DemoProject
{
    public class HeroInfo : BaseUIForms
    {

        void Awake()
        {
            //本窗体状态
            CurrentUIType.UIForms_Type = UIFormsType.Fixed;
            CurrentUIType.UIForms_ShowMode = UIFormsShowMode.Normal;
        }//Awake_end

        void Start()
        {

        }//Start_end

        #region  窗体生命周期
        public override void OnOpen()
        {
            base.OnOpen();
            Log.Write(GetType() + "/OnOpen()");
        }

        public override void OnReOpen()
        {
            base.OnReOpen();
            Log.Write(GetType() + "/OnReOpen()");
        }

        public override void OnFreeze()
        {
            base.OnFreeze();
            Log.Write(GetType() + "/OnFreeze()");
        }

        public override void OnClose()
        {
            base.OnClose();
            Log.Write(GetType() + "/OnClose()");
        }
        #endregion
    }//Class_end
}